Lilipods - Purple - +skl, HP, clm, ind, frd, & lon, -mgc 32. Rhinolope - Blue - +pwr, HP, & spr, -mgc, & clm 31. Gold Clover - Blue - +skl, lck, & frd, -sch 30. Pine O'Clock - Blue - +pwr, skl, def, mgc, HP, spr, chm, & lck, -agr, clm, sch, & frd 29. Dailaurel - Green - +pwr, lck, & agr, -clm 26. Boar Mellon - Green - +pwr, skl, spr, & lon, -chm 25. Needle Lettuce - Green - +def, chm, clm, -agr 24. Squalphin - Green - +mgc, lck, frd, & long, -pwr 23. Cabadillo - Green - +def, spr, frd, & lon, -chm 22. Rocket Papaya - Orange - +mgc, chm, & clm, -agr 21. Fishy Fruit - Yellow - +skl, mgc, & chm, -HP, & sch 20. Cornflower - Yellow - +mgc, chm, & agr, -clm 19. Orange'opus - Orange - +def, HP, sch, & laz 16. Honey Onion - Orange - +skl, HP, spr, & ind, -pwr 15. Bumpkin - Orange - +pwr, spr, agr, arr, sch, & laz, 14. Loquat Shoes - Orange - +skl, chm, sch, & laz, -HP 13. Spiny Carrot - Orange - +mgc, spr, clm, & ind, -skl 12. Whalemato - Red - +mgc, HP, & chm, -def, & agr 11. Applesocks - Red - +skl, chm, clm, & ind 10. Peachpuppy - Red - +pwr, skl, & frd, -sch 9. Mangolephant - White - +pwr, HP, agr, & arr 6. Pear O'heels - White - +pwr, def, chm, & arr, -spr 5. Sweet Moai - Purple - +def, mgc, lck, & laz, -skl 4. Conchurnip - White - +pwr, def, agr, & arr -mgc 3. Junkyard Paths Path no1: Jack-in-the-Box, Teddy Bear, Doll, Jack-in-the-Box, Rocking Horse Path no2: Teddy Bear, Doll, Jack-in-the-Box, Rocking Horse Produce Ability Key: pwr = Power skl = Skill def = Defense mgc = Magic HP = HP spr = Spirit chm = Charm lck = Luck Personality Key: agr = Aggression arr = Arrogant clm = Calm laz = Lazy ind = Indecisive sch = Scheming frd = Friendly lon = Lonely Seed Colors: Round = Blue Oblong = Yellow Crooked = Red Big = Green Long = Purple Flat = White Small = Orange Spiny = Rainbow Entry Example: Fruit Name - Color - attributes 1. Vertical Axis = Attack, Horrizontal = Distance to the enemy. Decisions are made by refering to it's action gauge and calculating the distance to the enemy. Malfunction rate is determined by: The number of armor peices used as components. Attack and defense levels are determined by: The Characteristics of the Weapons and Armor used. The Golem's attack mode is determined by: The type of weapon used for the Golem's Body. Logic block shape is determined by: The combination of it's components 7. Logic Block type is determined by: The combination of it's components 6. The size of the logic grid is determined by: Number of Armor pieces used for the body. To make logic blocks you need: Two pieces of equipment 4. To make the body you need: At least one weapon or piece of armor 3. Necessary components: A body and a Block 2. ^.^ Dudbear Language Dub = Yes/Hello Dud = No/Goodbye Duba = You Duda = Me Bubu = Dudbear Gugu = All other creatures Da = Light/Stars Ba = Night Dadda = Lamp Dubababa = Many/Very Du = Little Baba = Music Dada = Please Gak = Displeased/Displeasure Bub = Don't Understand Dada Dadda? = Buy a Lamp? Daba = Thank You Golemology 1. But at any rate, here's my collected random info! (And there's a lot of it x.x) I keep a notebook of info that I use in the game on a regular basis. Hm, I don't remember if that one is the one or if the Treasure Map is the one in the Mekiv Caverns.
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